League of Legends - Leading 5 Restrictions in Graded Games Under 1700

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In the last couple of months of playing league of legends gameplay in both unranked draft mode and in matches there have been universal character bans. These champion bans will also be confirmed in competitive tournament play due to their overpowered nature. Observations were all produced in solo queue therefore bans named may not be the exact same for competitive/team 5v5 competition when there is truly teamwork and coordination involved. Here is the top 5 bans that I know select when playing in solo queue in the 1700's ELO.

In solo queue, the most universal prohibition is Shaco. Alongside Shaco, there is certainly also Rammus, Morgana, Kassadin, Cassiopeia, and Shen. I listed these based on level of danger each character brings. All of these champions could move the game around within a team fight or transform the other team's type of playing when selected. Also generally people ban characters generally because they usually do not want to not in favor of them either in lane or jungle. Below are the reasons why the bans listed above are considered universal for 1700 ELO below solo queue (my now ELO).

Shaco is one of the more irritating characters to play against in solo queue. The high mobility of Shaco, early gank ability, stealth, backdoor pushing escape ability, late game, and ambush boxes are vital reasons Shaco is constantly getting barred in both low and high ELO. Shaco might have powerful ganks as early as level 2 and scale effectively from early kills. The reasons above as well as other nuisances of Shaco make him probably the most annoying character to play against. Ergo, its unanimous decision of either team to be rid of the possibility of playing against Shaco by picking him first picks insta-ban.

Other winners consistent prohibition reasons:

Rammus - Taunt duration from Puncturng Taunt, high damage from Defensive Ball, powerful early level ganks because of the high mobility from Powerball, tanking ability, and late-game scaling round out the reasons why Rammus is just a pain playing against.

Morgana - Magic shield ability, how tanky she is, high effectiveness in team fights, sustainability from her passive, and two sorts of crowd get a handle on abilities using her ultimate.

Kassadin - Mobility after degree 6 as a result of Riftwalk, silence from Null Sphere, slow from Force Beat, domination against other skill power champions in mid-lane, and high burst capabilities.

Cassiopeia - Hard to lane against as a result of range on her Q (Noxius Blast), high damage output from her combination of Q and E (Twin Fang), crowd control from Dhge (Petrifying Gaze), and slowing effect from W (Miasma). She stacks and scales efficiently in to game and is a great danger in team fights and solo fights. A well-placed Petrifying Gaze could turn an entire group fight around.

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