League of Legends - Best 5 Bans in Ranked Games Under 1700

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In the last couple of months of playing league of legends guides in graded matches and in both unranked draft mode there have been universal character bans. These champion bans are also confirmed in competitive tournament play because of their overpowered nature. Observations were all produced in solo queue therefore bans named might not be exactly the same for competitive/team 5v5 contest when there is actually teamwork and coordination required. Here is the top 5 bans that I personally choose when playing in solo queue in the 1700's ELO.

In solo queue, probably the most universal prohibition is Shaco. Along with Shaco, there is also Rammus, Morgana, Kassadin, Cassiopeia, and Shen. I listed these based on level of danger each character brings. Many of these champions could move the game around during a team fight or change the other team's type of playing when selected. Also generally people ban characters generally because they do not need to go against them either in lane or jungle. Below are the reasons why the bans in the above list are considered universal for 1700 ELO below solo queue (my currently ELO).

Shaco is one of the more irritating characters to play against in solo queue. The high mobility of Shaco, early gank ability, stealth, backdoor pushing escape ability, late match, and ambush boxes are essential reasons Shaco is always getting banned in both low and high ELO. Shaco might have powerful ganks as early as level 2 and scale effectively from early kills. The causes above as well as other nuisances of Shaco make him the most irritating character to play against. Ergo, its unanimous decision of either team to be rid of the chance of playing against Shaco by picking him first picks insta-ban.

Other champions consistent ban reasons:

Rammus - Taunt duration from Puncturng Taunt, high damage from Defensive Ball, effective early degree ganks due to the high mobility from Powerball, tanking means, and late-game scaling round out the causes why Rammus is a pain playing against.

Morgana - Magic shield power, how tanky she actually is, sustainability from her passive, two types of crowd get a handle on abilities, and high effectiveness in team fights using her ultimate.

Kassadin - Mobility after degree 6 as a result of Riftwalk, silence from Null Sphere, slow from Force Pulse, domination against other capacity power champions in mid-lane, and high burst capabilities.

Cassiopeia - Hard to lane against due to the range on her Q (Noxius Blast), high damage end product from her combination of Q and E (Twin Fang), crowd control from R (Petrifying Gaze), and slowing effect from W (Miasma). She stacks and scales effectively in to late game and is a great danger in team fights and solo fights. A well-placed Petrifying Gaze could turn a complete group fight around.

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