League of Legends - Best 5 Bans in Graded Games Under 1700

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Within the last few months of playing league of legends guides in both unranked draft mode and in games there have been universal character bans. These champion bans will also be confirmed in competitive tournament play due to their overpowered nature. Observations were all produced in solo queue therefore bans named might not be exactly the same for competitive/team 5v5 competition if you have truly teamwork and coordination involved. Listed here is the top 5 bans that personally, I choose when playing in solo queue in the 1700's ELO.

In solo queue, the most universal ban is Shaco. Along side Shaco, there was also Rammus, Morgana, Kassadin, Cassiopeia, and Shen. I listed these based on level of risk each character brings. Many of these champions could turn the game around within a team fight or alter the other team's type of playing when chosen. Also generally people ban characters generally simply because they do not want to go against them either in lane or jungle. Below are the causes why the bans in the list above are considered universal for 1700 ELO below solo queue (my presently ELO).

Shaco is one of the more irritating characters to play against in solo queue. The high mobility of Shaco, early gank ability, stealth, backdoor pushing late game, escape ability, and ambush boxes are crucial reasons Shaco is constantly getting barred in both low and high ELO. Shaco may have powerful ganks as early as level 2 and scale effectively from early kills. The reason why above as well as other nuisances of Shaco make him the most annoying character to play against. Thus, its unanimous decision of either team to get rid of the possibility of playing against Shaco by picking him first picks insta-ban.

Other champions consistent prohibition reasons:

Rammus - Taunt duration from Puncturng Taunt, high damage from Defensive Ball, effective early degree ganks because of the high mobility from Powerball, tanking means, and late-game scaling round out the causes why Rammus is a pain playing against.

Morgana - Magic shield skill, how tanky she actually is, two types of crowd get a grip on abilities, sustainability from her passive, and high effectiveness in team fights using her ultimate.

Kassadin - Mobility after level 6 due to Riftwalk, quiet from Null Sphere, slow from Force Pulse, domination against other means power champions in mid-lane, and high burst capabilities.

Cassiopeia - Hard to lane against because of the range on her Q (Noxius Blast), high damage result from her combination of Q and E (Twin Fang), crowd control from Kiminas (Petrifying Gaze), and slowing effect from W (Miasma). She stacks and scales efficiently into late game and is a great hazard in solo fights and team fights. A well-set Petrifying Gaze could turn an entire group fight around.

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